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We wanted to break the mold break the machine, we would say.
There were a few things, as a VFX supervisor, I was trying to ensure.
First and foremost was to support the story.
We want to be out-there, but not so crazy or disjointed that it takes away from the story.
TheSpider-Verseteam had no interest in placing their Miles within a uniform, perfectly polished environment, either.
The films general animation style, thats Miles, Dimian says.
The whole movie is grounded with what we call stepped animation.
We didnt use motion blur, either.
That scene uses every technique we had, both in the design and choreography.
The short-circuited splotches of Day-Glo may be the secret weapon in the stylistic pandemonium.
THE 2-D/3-D MANIPULATION
Early on, we were looking at what we liked about comic-book illustration, Dimian remembers.
Thats how we did the linework, embracing the hand-drawn look instead of a clean, mechanical look.
Blues and pinks would be offset.
Instead of using 3-D itself, thats more of a focus-based effect.
We wanted to simulate a camera racking focus, in conjunction with the Spider-Sense concept.
Try a little spontaneity, Dimian suggests, it wont kill you.
It became a mantra for the production, he stated.
Embrace any imperfections that work.